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Agility
Run
Equipment:
Stopwatch,
cones, 10 m measuring tape.
Target
Population: Games players
Advantages:
A simple test to administer, little equipment required. Can
test players ability to turn in different directions.
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Disadvantages:
Choice of footwear and surface of area
can effect times greatly (best done in gym/sportshall). Results
can be subject to timing inconsistancies.
Procedure:
The agility run is designed to test a persons ability to move quickly
whilst changing direction.
Set up a course
as outlined (below) with a 10 metre line of four equally spaced
out cones down the middle, and cones at the side 1.2 m away from
the middle line.
Subjects should
lie on their front (head to the start line) and hands by their shoulders.
On the 'Go' command (start stopwatch) get up as quickly as possible
and run around the course in the direction indicated without knocking
the cones over to the finish line (stop timing).
Swap the start
and finish positions so that subjects do the run turning to both
sides. Compare the times turning to each side.
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| Agility
Run Ratings |
| Times
in seconds |
| Rating |
Males
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Females
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| Excellent |
<15.2
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<17.0
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| Good |
16.1-15.2
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17.9-17.0
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| Average |
18.1-16.2
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21.7-18.0
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| Fair
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18.3-18.2
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23.0-21.8
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| Poor |
>18.3
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>23.0
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Motor Fitness testing page
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