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The
Ruler Drop Test
Equipment:
Metre
ruler
Target Population:
Games players.
Advantages:
Gives an idea of a sportspersons perception/recognition and movement
time to a simple single stimulus.
Disadvantages:
This test is open to subjects anticipating the drop or getting cues
from the 'dropper'. Having more trials and taking an average may
negate the odd 'anticipated' result.
Procedure:
With a partner holding a metre ruler at the zero end the subject
places their thumb and index finger either side of the 50 cm mark,
without touching the ruler.
Without warning,
the person holding the ruler lets go and the subject must catch
the ruler between their thumb and index finger as quickly as possible.
The score is the number just above the index finger (to nearest
0.1 cm).
Record the best
of three attempts using your dominant and non-dominant hand.
Safety:
Both people involved must stand up straight when doing the test
and keep their faces away from the end of the falling ruler.
| Ruler
Drop Test Ratings |
| Reaction
time based on index finger cm reading |
| Rating |
Males/Females
|
| Excellent |
>42.5
|
| Good |
34.1-42.5
|
| Average |
29.6-37.0
|
| Fair
|
22.0-29.5
|
| Poor |
<22.0
|
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