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The Ruler Drop Test

Equipment: Metre ruler

Target Population: Games players.

Advantages: Gives an idea of a sportspersons perception/recognition and movement time to a simple single stimulus.

Disadvantages: This test is open to subjects anticipating the drop or getting cues from the 'dropper'. Having more trials and taking an average may negate the odd 'anticipated' result.

Procedure: With a partner holding a metre ruler at the zero end the subject places their thumb and index finger either side of the 50 cm mark, without touching the ruler.

Without warning, the person holding the ruler lets go and the subject must catch the ruler between their thumb and index finger as quickly as possible. The score is the number just above the index finger (to nearest 0.1 cm).

Record the best of three attempts using your dominant and non-dominant hand.

Safety: Both people involved must stand up straight when doing the test and keep their faces away from the end of the falling ruler.

Ruler Drop Test Ratings
Reaction time based on index finger cm reading
Rating
Males/Females
Excellent
>42.5
Good
34.1-42.5
Average
29.6-37.0
Fair
22.0-29.5
Poor
<22.0